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Status: Settler

Posts: 23
Registered: Oct 10, 2007
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November 2012 GotM: Nomads (SMAC) [post #1]

The November 2012 Game of the Month - Nomads - was built around a custom faction made by Torvald Normann (Cytroll) with art by Robin Pirez and BUncle, who added his personal touch for the new leader portrait. Your mission, as the leader of this faction, is to fight your way to a Conquest Victory. Estimated time of play: +/- 4 hours, depending on your skill level.

After the tragic death of Ahto Ilmar, ex-Colonial Marines Officer of Unity and leader of the Nomad faction since Planetfall, you, Steinar Vog, as his second-in-command and newly-appointed Companion, finally have the means to achieve your goals.
The scenario starts in MY.2181 and your faction is a well-established one. The Nomads have built the Virtual World and explored part of the world map while building some infrastructure. Contact was made with the Morganites and the Nomads have started conducting business together with them. Everything was in place for a long prosperous peace period, but this is set to change shortly.

Your mission:
All you will have to do is let yourself be driven by your nomadic inner nature. Steinar, invading the lands of the other six factions is what you were secretly aiming to do for so long. This is your moment! The time has arrived!
Reaching a Conquest Victory is the only way to finish this scenario. Still, this must be done in a pure nomad way: you are not allowed to build additional colony pods. If you need more bases, you will have to conquer them...

1) Download the zip file from this page and place it into your main game directory. Usually this is: C:/Program Files/Firaxis Games/Sid Meier's Alpha Centauri
2) Unzip it there.
3) Start up SMAC (not SMAX), then select "Scenario", "Play Scenario", and then go to the subdirectory "1211NomadsGotM" and choose the scenario.
4) The game will automatically load with the Nomads faction.

No additional bases can be built (you're starting with 5 bases at transcend difficulty level). Even though you have the possibility to build colony pods, doing so will invalidate your submission.

You can check at any time the objectives using the '=' key.
The scenario ends when you get the 'Mission completed' popup. Please save before taking the last base!
Don't forget to inform us on the moves needed to complete the mission (if any).
The rules of the 2012 GotM Competition can be found here:


Nov 01, 2012 at 20:15

Status: Administrator

Posts: 5544
Registered: May 11, 2004
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Re: November 2012 GotM: Nomads (SMAC) [post #2]

Hi Dan, thanks for the tip. I don't know if you remember me, but we played with each other twice or thrice. I will gladly play this gotm, thou I haven't played SMAC for quite a long time and I'm completely out of shape.

'The distance between insanity and genius is measured only by success.'

Nov 02, 2012 at 18:00

Status: Settler

Posts: 23
Registered: Oct 10, 2007
IP: Logged
Re: November 2012 GotM: Nomads (SMAC) [post #3]

oh, sure i remember! you were one of the few hybrid players at that time. this scenario should suit your style. play it and let me know how it went.

Nov 04, 2012 at 16:35

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